Shadow, thank you light!
A couple of days ago I did buy a Nvidia GTX560TI graphic card. Priced around 200 Euro. The GTX560TI shows it full power if you activate the openGL-Vertex-Buffer option in the graphics settings of the SL Viewer, which almost doubles the frame rate . Today I did take it to a little light and shadow test in the world of Second Life. You have to activate the shadow options in a hidden developer menue. In the picture you can see the result. My avatar is standing behind a prim with a window texture. The texture uses the alpha option to make it transparent. As you can see the sunlight is rendered correctly with the prim’s window texture. And the shadow of my avatar standing between the sun, the window texture and the ground is also rendered correctly. The window’s shadow is drawn on the back of my avatar. As nice as this screenshot looks the living picture inworld even more beautiful. The sunlight seems to sparkle. The frame rate (fps) is around 30 fps. Which is enough to have a fluid motion feeling without local lags. I really love the look of this virtual world now. It’s that kind of FX you are awaiting in a modern virtual world. Nice!